CTRLLR Studio
CTRLLR Studio makes a couch game from your description. A team of AI agents designs it, draws and animates its characters and places, composes its music and sound, programs it, plays it to find what is wrong, fixes it, and gives you a link. You open the link on a big screen and your friends join with their phones, like any CTRLLR game.
The studio is in private testing. If you can't start a game yet, it is not open to your account.
What you need
- A CTRLLR account (email and password, or Google).
- Credits. One credit is one US dollar; you buy them in packs from Account → Billing. Credits don't expire.
Three ways to make a game
| | How it works | Good for | |---|---|---| | Describe it | Write your idea in your own words. The studio builds the whole game in one go. | You know what you want and want it done. | | Guide me | Answer a few questions (kind of game, players, setting, look, feel). The studio builds it in one go. | You have a rough idea and want a nudge. | | Step by step | The studio does one step at a time and stops. You look at the result, then carry on or have it redone with your notes. | You want to choose the look, the characters and the rules yourself. See Before you start step by step. |
What a game costs
There is no fixed price. You choose what goes into the game, and you see the price change as you choose:
- 2D or 3D (or let the studio choose)
- how many playable and other characters, and how many moves each has
- how many places, and how many objects and decorations
- how many levels, and rooms per level
- how many music tracks and voice lines
- how many playtest rounds, and how many art directions to choose from
The price is worked out from what each of these costs to make. A small game (3 characters, 1 place, 2 music tracks) is about 75 credits and takes about an hour and a half. The price is shown before anything starts and never changes once a job has started.
When you start, the credits are held. They are spent when the game is delivered. If the studio fails, you can continue the job at no charge, or take the credits back. For a game built in one go, the steps it had already finished stay charged.
While it builds
Your game's page shows the studio at work: which step it is on, what it last said, and the pictures as they are made. You can close the page; it carries on. Only one job runs at a time per account.
After it is delivered
- Play opens the game. Copy the share link to send it to friends. The link isn't listed anywhere; you can switch it off at any time.
- Every character, place, object, sound, screen and design document is in the sidebar. Open anything and leave a note; on a picture you can click a spot to pin the note there.
- Next change sends all your notes to the studio as one change request, with anything else you type. You can also add to the game: more characters, places, levels, objects, music or voice lines, each priced like at creation. Only the parts the change touches are redone, and the game keeps its link.
Good to know
- The games, pictures and sounds are made by AI. The studio aims high, but the result can't be guaranteed to match what you imagined. Notes and changes are how you get it there.
- Only unused credits can be refunded. See the terms.
- Don't ask for characters, worlds or music from existing games, films or shows: the studio makes original work only.